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Empyrean Druid

(image)

Initiation into the Circle of Druids is a difficult task, requiring a hard set of challenges. Mystics, who have managed to join this circle, are taught the arts of healing and arcane magic spells.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit has enchanted attacks, which always have a high chance of hitting an opponent, regardless of the defensive capabilities of the opponent. This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Mystic
Advances to:
Cost: 35
HP: 34
Movement: 5
XP: 100
Level: 2
Alignment: neutral
IDEmpyrean Druid
Abilities: cures, heals +8

Attacks (damage - count)

(image)staff
melee
5 - 2
impact
(image)aura blast
ranged
7 - 3
arcane
enchanted

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%